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Queer Indie Games v6 corrected.pdf (1.06 MB)

Queer Indie Games on, 2013-2022

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conference contribution
posted on 2022-11-05, 21:49 authored by Xavier HoXavier Ho, Remedios Perez Escobar, Natalie Tran

This is the Green Open Access version of our paper "Queer Indie Games on, 2013-2022", in the FDG 2022 proceedings. 

Corrigendum to "Queer Indie Games on, 2013-2022" by Xavier Ho, Remedios Perez Escobar, and Natalie Tran, FDG ’22: Proceedings of the 17th International

Conference on the Foundations of Digital Games, Athens, Greece. New York, NY, USA, 10 pages, 2022.

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In FDG ’22, Athens, Greece, 2022 "Queer Indie Games on, 2013-2022", the character Sam was misgendered in Section 4.2 due to a human error in copyediting. The data are correct for all other sections. 

The corrected paragraphs should read: 

"In A Normal Lost Phone, the player finds Sam's smartphone and is asked to solve a series of narrative puzzles with information provided by different apps and chatting with Sam's friends. By interacting with Sam's phone, the player soon discovers that Sam, who sometimes introduces herself to family and friends as a straight male, is in transition and has not been able to share her identity with her family. During the game, the player learns about Sam's life, dreams, and frustration. At the end of the game, the player is asked to delete the information in the phone and protect Sam's privacy.

"How to use everyday smartphone apps like emails, photo albums, and messaging apps is familiar to most players, and yet the narrative was centred around Sam's troubles with her transition. A Normal Lost Phone used smartphones and messaging apps to show the interactions with the characters and their world, to explore their private lives, and to understand how some characters explore and grow in their identities. At the same time, smartphones are private personal spaces where all our treasured memories and conversations reside and using Sam's phone protrudes a sense of discomfort around privacy invasion. The player would discover that Sam wanted someone else to find the phone. She wanted her story to be heard, but also wanted her privacy to be respected. The tension between the player's desire to put away the phone and digging deeper is finally resolved when the phone asks the player to delete all of Sam's personal information."


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