XH
Publications
- Evoking inspiration for game jam ideas
- Affordances of brainstorming toolkits and their use in game jams
- Roguelike ancestry network visualisation: Insights from the roguelike community
- Art and chartjunk: A guide for NEUVis
- Implementation of a satellite based inland water algal bloom alerting system using analysis ready data
- Systematic Analysis of Inland Water Quality Using Datacube Concepts
- Tapping into the Gaming Community for Roguelikes
- Smoke and Fire: Air Pollution Visualisation in Australia
- Love about Food
- Finding Design Influence within Roguelike Games
- A satellite-based algal bloom early warning system for NSW: Exploiting a free data source to address a monitoring challenge
- Integration of near-surface and satellite observations for algal bloom detection
- Conceptualising Inspiration Networks in Game Design
- How Are Ideas Connected? Drawing the Design Process of Idea Networks in Global Game Jam
- Idea Network Visualisations in Game Jams & Roguelike Games
- State-of-the-art webGL 2.0
- Game Design Inspiration in Global Game Jam
- The Enlightened Jammer: Intrinsic Drives for Game Jam Participations
- Roguelike Universe: Drawing 36 Years of Roguelike Influence
- Early Algal Warning System
- Rewards and Motivations in Game Jams
- Drawing Queer Intersections Through Video Game Archives
- Queer Indie Games on itch.io, 2013-2022
- Infinite Colours
- Laying the groundwork: Building trust with a marginalised community in Mumbai, India