posted on 2017-02-08, 00:59authored byLadha, Shamsuddin
Projectors satisfy our natural urge to interact with the virtual world with large, human-sized
surfaces. We develop novel techniques to create realistic and appealing projection, using a
single projector, on ad hoc but ubiquitous Lambertian dual-planar surfaces, and demonstrate
support for a range of meaningful interactions with natural interaction.
Deploying projectors in such environments creates several image artifacts resulting in degradation
of observed imagery by end-users. Several artifacts due to global illumination, defocus
blur, geometry distortion, and ambient light can occur in such environments. To correct these
artifacts the projector is coupled with a camera that senses the environment thereby forming a
closed loop system. In these environments interreflection of light results in global illumination
effects. Our method to compensate for these effects is based on the systematic adaptation and
interpretation of the classical radiosity equation in the image domain. Our method does not
assume prior knowledge of 3D scene geometry. Our algorithm achieves compensation in real
time. The output of our method has better contrast and is thus more appealing to the viewer.
Projectors can create bright and crisp images on a single planar surface. The large aperture
lenses used in projectors to create displays restricts their depth of field, thereby resulting in
defocus blur artifacts when projectors are used in ad hoc environments. We advance the
state of the art by demonstrating defocus correction in a non-parametric setting. Our method
differs from prior methods in that (a) the luminance and chrominance channels are holistically
considered, and (b) a sparse sampling of the surface is used to discover the spatially varying
defocus kernel.
Certain area of the large display surface could be non-projectable due to the presence of
undesirable characteristics (like running wires, saturated color patches, etc.). This causes the
projected content to distort and/or occlude making it unreadable. This leads us to the problem
of projection in limited area on a single planar surface that we call as the re-targeting problem.
We explore some of the research challenges involved in solving this problem and develop a
content based re-targeting (CBR) solution for re-targeting content of presentation slides. CBR
along with natural user interaction has been used to develop an intelligent application called
SmartPro. It allows dynamic control of projection area and intensity. This allows us to support
a range of interactions like dynamic annotation of the projected content on the display surface,
holistic movement of the projected content to unoccluded parts, etc.
Traditionally one or more external sensors observe the projection environment and user
interaction is extracted and interpreted from the observed data. This requires appropriate
instrumentation and configuration of the environment. Further a lot of data (in addition to the
interactions) are captured. We propose a different approach wherein the sensor is associated
with the interaction, called sensor on activity. The task of interaction extraction is now
simplified. This paradigm has been effectively demonstrated through a virtual shooting range
application where the sensor (camera) is mounted on the weapon and is directly associated with
the shooting activity. Tracking and inferring position and orientation of weapon, as in traditional
setups, to determine if a fire has been successful is not required any more. This system is able
to support firing at video frame rates. Thesis submitted in partial fulfillment of the requirements of the degree of Doctor of Philosophy of the Indian Institute of Technology Bombay, India and Monash University, Australia.
History
Campus location
Australia
Principal supervisor
Sharat Chandran
Additional supervisor 1
Kate Smith-Miles
Year of Award
2013
Department, School or Centre
Mathematics
Additional Institution or Organisation
Indian Institute of Technology Bombay, India (IITB)