Nanocosm: A Studio Investigation into Algorithmic Worlds
thesis
posted on 2016-12-07, 23:32authored byGordon Peregrine Monro
This
exegesis concerns the making of artworks that constitute artificial worlds of
their own, that obey their own autonomous rules. The creative works produced
from the studio investigation are generated by computer programs, so the rules
they obey are specified in algorithms, which are then expressed in programs;
the resulting works can be classed as generative art. The ability to make works
that are the result of autonomously unfolding processes depends on the ability
of the computer to carry out very complicated processes autonomously. This
radical autonomy of the computer has no real precedent among human artefacts
and gives the computer a transhuman character in the original sense of the
word, that is a character that is above or beyond the human. The main example
of the transhuman is the natural world as understood by modern science; the
computer, with its transhuman generative power, stands in an oblique
relationship to both the world of usual human artefacts and the natural world.
The works discussed in the exegesis are a form of abstract
art, and further are generated by computer: a machine for manipulating abstract
entities, uninterpreted patterns of bits. The exegesis discusses abstraction in
mathematics and computer science and argues that uninterpreted patterns of bits
acquire meaning largely through metaphor, as defined by George Lakoff and Mark
Johnson. The role of metaphor is examined in selected works of computer-based
generative art; the metaphors and associations of the visual appearance of the
work may be quite different from those of the (usually hidden) generative
process in the computer.
The idea that the artworks obey laws of their own suggests
the involvement of mathematics. The mathematics of form is discussed, with
particular reference to art; the use of mathematics is one aspect of what can
be called the constructivist drive, the desire to construct artworks by
adopting a systematic and logical approach. The works discussed in the exegesis
are products of this drive.
The generating process used in the studio works are largely
inspired at their highest levels by biological metaphors of evolution and
growth; the details for a particular work are more driven by the exigencies of
that work than by the overall metaphor. The visual appearance is variously
inclined towards biomorphic or geometric, in general with a strong formal
character. The later works make use of a hexagonal grid, which is elaborated
into a multi-level hexagonal grid. In the large-scale real-time work Nanocosm
this multi-level grid becomes a powerful element in the generating process as
well as in the visual appearance of the work. A technically-oriented
description of the computer program that generates Nanocosm is provided in an
appendix.