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Cinematic VR as a reflexive tool beyond empathy

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thesis
posted on 23.09.2020 by SOJUNG BAHNG
This practice-based research explores the reflexive dimensions of cinematic virtual reality (VR) within intersubjective contexts beyond empathy. The research developed three cinematic VR projects that apply reflexive elements in qualitatively different ways: Floating Walk (360° video), Anonymous (interactive mobile VR) and Sleeping Eyes (interactive navigable VR). These creative works explore the potential of cinematic VR for eliciting embodied reflection. The projects are responses to alienation, disconnection and isolation; sociocultural issues which prompt the audience to engage in self-reflection in sociocultural contexts and consider how they connect with others.

History

Campus location

Australia

Principal supervisor

Jon Paul Mccormack

Additional supervisor 1

Vincent Dziekan

Year of Award

2020

Department, School or Centre

Caulfield School of IT

Course

Doctor of Philosophy

Degree Type

DOCTORATE

Exports