This is the second progress report of the Arts
Humanities Research Council research project 'Play to Grow: Augmenting
Agriculture with Social Impact Games'. This project explored and tested
the use of computer games as a method of storytelling and learning to
engage urban users in complexities of rural development, agricultural
practices and issues facing farmers in India. The social impact game
Bumper Crop was developed
through the project in both digital and physical
platforms based on the experiences and challenges of being a small
holding farmer in India. This digital beta version is published and
available for free download on Google Playstore and the physical version
is available on the project website (playtogrow.org). The research team
included UK/India academic researchers and
practitioners led by Dr. Misha Myers of Falmouth University and the
digital game prototype was developed with Dave Griffiths of FoAM Kernow.
The team worked in partnership to develop the game with the New
Delhi-based non-profit organisation Digital Green as part a
participatory co-design methodology involving small-holding
farmers and village mediators in Madhya Pradesh.
The development of the game was undertaken through partnership between
Falmouth University and Digital Green and according to each
organisation's policies and procedures, which cover research ethics,
confidentiality and public safety. Informed consent was
secured from participants and their
confidentiality/ anonymity has been protected.