This lightning talk for the CAVAL Research and Information Group (CRIG) Seminar on 8 November 2017 showcased the Monash University Law Library's legislative research game.
Abstract:
Research
classes can often be challenging for both the teacher and the student,
especially when the content is technical or complex. We are continually asking ourselves
how we can increase student engagement, learning, and retention. One method
that has gained popularity recently is gamification. This involves utilising
game mechanics, such as points, levels or rewards, to encourage involvement and
motivation. In a nutshell, it makes learning fun! At Monash, we have recently
trialled a digital game where students work as a class, facilitated by the
librarian, to research legislation. The quest? To save a stolen puppy before
it’s too late!