This paper was presented at
Storystorm Workshop at the ACM Design of Interaction Systems Conference
2014, Vancouver, 21-25 June.
Storying in games can effectively promote pro-social purposes by bringing complex systems, social issues, cultural knowledge and practices to life. This paper considers a case study of the game ‘Bumper Crop’ developed in a specific socio-cultural context with small farmers in India aimed at communicating the real life issues and challenges they face, along with those of rural development and maintenance of sustainable agricultural practices. In particular, it discusses the way that stories operate within the game and in social impact games in general and how they are an effective mediated environment for knowledge integration and identification.