PlaytoGrow_DIS14_Story Storm_FIN.pdf (2.85 MB)
Download fileSustaining Stories: Story in games for social impact
conference contribution
posted on 2016-03-10, 01:28 authored by Misha MyersMisha Myers, Nina Sabnani, Anirudha Joshi, Saswat MahapatraThis paper was presented at
Storystorm Workshop at the ACM Design of Interaction Systems Conference
2014, Vancouver, 21-25 June.
Storying in games can effectively promote pro-social
purposes by bringing complex systems, social issues,
cultural knowledge and practices to life. This paper
considers a case study of the game ‘Bumper Crop’
developed in a specific socio-cultural context with small
farmers in India aimed at communicating the real life
issues and challenges they face, along with those of
rural development and maintenance of sustainable
agricultural practices. In particular, it discusses the
way that stories operate within the game and in social
impact games in general and how they are an effective
mediated environment for knowledge integration and
identification.
Storying in games can effectively promote pro-social
purposes by bringing complex systems, social issues,
cultural knowledge and practices to life. This paper
considers a case study of the game ‘Bumper Crop’
developed in a specific socio-cultural context with small
farmers in India aimed at communicating the real life
issues and challenges they face, along with those of
rural development and maintenance of sustainable
agricultural practices. In particular, it discusses the
way that stories operate within the game and in social
impact games in general and how they are an effective
mediated environment for knowledge integration and
identification.