Bridging the Virtual and Physical: from Screens to Costume
thesisposted on 19.08.2019 by Domenico Mazza
In order to distinguish essays and pre-prints from academic theses, we have a separate category. These are often much longer text based documents than a paper.
The research enables a wide range of designers to engage in the speculative prototyping and presentation of new digital media that addresses the divide between the physical and virtual, known as Computational Costume. This work has emerged from investigations into: the support of interactors' spatial memory on screen-based devices; ways of supporting interactors' across a range of media by interviewing a range of experienced designers and communicators; reviewing advancements from screen-based devices to ubiquitous and tangible computing; and developing an accessible speculative design process using lo-fi physical materials to imagine wearable virtual identities that ground interactions through digital media.