Digital creature creation: applied 3D modelling and animation for Australian animal visualization
Ung, Chandara
10.4225/03/58a63df791b80
https://bridges.monash.edu/articles/thesis/Digital_creature_creation_applied_3D_modelling_and_animation_for_Australian_animal_visualization/4663846
This exegesis focuses on the investigative and studio research informing the digital construction of a diverse selection of Australian animals. A series of case studies of digital creature construction - the Jackie Dragon, Jabiru, Bandicoot, Eel, Blue Ringed Octopus and Fiddler Crab - will be outlined along with the key creation study of the Groper. Through investigating how visual research can inform the creation of 3D modelled and animated animal subjects and tracing their development process, this practice-based project seeks to identify critical considerations influencing the practice of applied 3D animal creation and the capturing of the essential behaviour of the animal subjects through animation.
2017-02-17 00:04:05
Australian animals
1959.1/1135118
3D modelling
ethesis-20150223-11362
monash:148914
thesis(masters)
Animation
Digital creature construction
2014
Restricted access